Category Archives: film and video

zurückbleiben bitte!

7min38sec, DVD video “Above and below do not exist at first, and other indications of direction do not work either. The picture itself is an agglomeration of details that are constantly being created and disappearing, becoming and ceasing to exist, assembling and breaking up.” (Marc Ries) more information on www.stadtmusik.org zurückbleiben bitte! (remaster) from stadtmusik on Vimeo. please stand back (excerpt)

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kapitel 3

2005 stadtmusik music: sam auinger, hannes strobl image: dietmar offenhuber more information on www.stadtmusik.org part of edition “abstracts of syn“, published and distributed by kunstverein medienturm “Urban architecture is a sound box, it shapes a space, wherein the range of sounds which surround us is resounded and reflected. The video STADTMUSIK (“City Music”) by Dietmar Offenhuber (Linz/Boston) and the formation tamtam (Sam Auinger, Hannes Strobl; Berlin) discusses sound in cities by analysing sound structures which are triggered by urban buildings and facilities. They focus on…

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mauerpark

17min27sec, DVD video The winter landscape of mauerpark in berlin turns into a theatrical stage, populated by pedestrians and cyclists following various, sometimes mysterious activities. What seems like a slice of daily life is in fact heavily digitally manipulated. The soundtrack creates a second space, sometimes contradicting the visual events in the picture. The travelling focus directs the visual attention and is controlled by subtle acoustic ambience. Its unnatural strength has a miniaturizing effect on the whole scenery. Credits sam auinger dietmar offenhuber hannes strobl…

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felsen m18

2005, 17:50 min video: dietmar offenhuber, music: sam auinger, hannes strobl part of edition “abstracts of syn“, published and distributed by kunstverein medienturm “Urban architecture is a sound box, it shapes a space, wherein the range of sounds which surround us is resounded and reflected. The video STADTMUSIK (“City Music”) by Dietmar Offenhuber (Linz/Boston) and the formation tamtam (Sam Auinger, Hannes Strobl; Berlin) discusses sound in cities by analysing sound structures which are triggered by urban buildings and facilities. They focus on the aspect of…

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heinz weiss (naredmanet)

Some time ago, a moving company cleared out the residence of the retired Heinz k. (name changed). Among his belongings were a tape recorder including a 90-minute tape. Heinz K. spent the last 5 years of his retirement spying on his neighbors and recordSome time ago, a moving company cleared out the residence of the retired Heinz k. (name changed). Among his belongings were a tape recorder including a 90-minute tape. Heinz K. spent the last 5 years of his retirement spying on his neighbors…

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besenbahn

“the freewaysystem in its totality is now a single comprehensible place, a coherent state of mind, a complete way of life” – Reyner Banham “It´s subject is not ”natural” perception, but perception put in motion by modern means of transportation, and therefore implicitly the history of an epochal transformation of the way in which time and space is experienced. It has come to a preliminary end in suitable contexts – for example cities such as Los Angeles, which has been shaped by the history of…

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bike – a roadmovie

A Roadmovie Bike emerged from an improvisation I did in late 1998. Creating one situation, which works as a loop sequence, I tried to tell the story just by switching the perspective – from first person view to the very distant spectator who is able to survey the whole situation. The Soundtrack was constructed by Markus Decker in Mathematica and layered with short analog noise impacts. The short was shown at Siggraph 99, New York Animation Festival, Darklight Filmfestival Dublin, Art Futura 99, Ars Electronica…

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AEC Elevator Floor

This was my first project for Ars Electronica, started in 1995 – an animation on the floor of the elevator, synchronized with its movement. For historical interest, the Animation was modeled in Alias Animator Studio on a Silicon Graphics Onyx 2 and played back in frame mode on DPS Perception video hardware, rendered in 100 fps to accommodate for the elevator’s acceleration. Thanks to Gerda Palmetshofer for help with the textures.

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