• DUST – Laboratoria Moscow

    DUST – Laboratoria Moscow

    Our interest in exploring dust as an aesthetic and interactive medium aligned perfectly with the new exhibition “DUST” (12.4.12 – 15.7.12)...
  • Active Listening Sites

    Active Listening Sites

    A new stadtmusik work, tying together a lot of what we were working on in the past couple of years....
  • BackTalk


    A new senseable city lab project i worked on is now exhibited in the Museum of Modern Art in New...
  • dust serenade at MIT museum

    dust serenade at MIT museum

    Our new project in the dust series: Markus Decker, Dietmar Offenhuber, Orkan Telhan ‘Dust Serenade‘ is a reenactment of an...
  • FDTD awarded at File Festival Sao Paulo

    FDTD awarded at File Festival Sao Paulo

    A short trip to Sao Paulo for a good reason – dust won a honorary mention from the FilePrixLux award,...
  • A Timeline of Audiovisual Culture

    A Timeline of Audiovisual Culture

    Related to the See this Sound exhibition, The Ludwig Boltzmann Institute created on an encyclopedia of audiovisual culture during the...
  • dewy


    Collaboration with Amanda Parkes. Dewy is a display prototype using humidity to create an image.
  • dust till dawn

    dust till dawn

    fun with lasers, noise and dirt maex decker, dietmar offenhuber, ushi reiter DTD kicks up a lot of dust –...
  • isotope


    Isotope is a generative architecture derived from the proportional system of the Stonborough House (1925, also known as Haus Wittgenstein)...
  • living room

    living room

    A permanent installation for a Upper Austrian high school building, conceptualized and implemented as part of the ars electronica futurelab....
  • trajectory


    Collaboration with Maex Decker. Realtime visualisation of satellite movement over the city of judenburg. Installation during Liquid Music Festival 02.
  • URBIS – Imagining the City

    URBIS – Imagining the City

    Developed with the ars electronica futurelab in a larger collaboration with Landesign, Inc. / London. Projection-based interface for the visualization...
  • Unit-M


    An early media architecture example conceptualized and implemented as part of the ars electronica futurelab. For the new building of...
  • nomads


    A game-engine modification as an audiovisual environment. Intrigued by the erratically busy movement of non-player characters in a computer game,...
  • orbital elements

    orbital elements

    “Romanticism for data fanciers and ham radio fans, watching sunsets and satellite launches staging and making perceptible the activities and...
  • AEC Elevator Floor

    AEC Elevator Floor

    This was my first project for Ars Electronica, started in 1995 – an animation on the floor of the elevator,...